A flat picture standing in the world, turned to face the camera.
Cauldron3D.Billboard.polygon(view, {128.0, 0.0, 32.0}, texture, origin: {16, 32})The picture's pixel origin (default its centre) sits at position; one pixel is one
world unit times :scale. :upright (default false) keeps it standing straight up
and only turned about z, as a tree or a torch flame is.
Summary
Functions
The picture as a polygon facing view. Options: :origin, :scale, :upright,
:light (as {:texture, texture, light} takes, default nil), :clear (default 255)
and :depth.
Functions
@spec polygon( Cauldron3D.View.t(), Cauldron3D.Vec.t(), Cauldron3D.Texture.t(), keyword() ) :: Cauldron3D.Polygon.t()
The picture as a polygon facing view. Options: :origin, :scale, :upright,
:light (as {:texture, texture, light} takes, default nil), :clear (default 255)
and :depth.